Google Gamer ID

When your Arcanox castle is connected to Google+ and you start the game, you might see this prompt since a few days, weeks or months:
GoogleGamerID

Google has introduced the Gamer ID to detach the Google+ profile from Google Play, because many people don’t like to see all their Google+ friends the games they play. This means more privacy for you.

That’s why I recommend to pick a name and click on “Sign In”. You have to create the Gamer ID only once and not for every single game.

You can read all details about the Gamer ID here.

 

Arcanox Version 671: Shrines, Pick Your Opening Hand, …

Arcanox version 671 is available on Google Play!

Patch notes in: Russian / Русский

New Rooms: Shrines

Shrines

  • In combat shrines have the chance to add their own enchantment to up to a maximum of four defenders.
  • Additional enchantments disappear when the shrine is destroyed.
  • There are three different shrines:
    • Shrine of the Barricades (available with level 8)
    • Shrine of the Cannons (available with level 9)
    • Shrine of the Guards (available with level 10)
  • Some enchantments cannot be combined. E.g. fire + ice, curse + fire
    • When a defender is randomly selected for the additional enchantment, but the enchantments cannot be combined, the additional enchantment is omitted.
  • Building and upgrading a shrine always costs 600,000 Gold and takes 4 days 22 hours.
  • Shrines are always active, even when they are under construction.

New: Pick Your Opening Hand

Dungeons_OpeningHand

  • In the dungeons you can now select cards for your opening hand.
  • This means you can always play dungeon decks with up to 14 cards in perfect order.
  • Use of this feature is optional. When you select nothing your opening hand will be random.

New Dungeon: Ruins

Ruins

The following boosts can be unlocked in the Ruins:

  1. Foundry level +1/2/3
  2. Priest level +1/2

New: Protected Stored Gold After Defeat

ProtectedGold

  • After defensive defeats the gold stored in vaults is protected for 3 hours.
  • When buying the gold protection for 50 rubies it now lasts 46 instead of 24 hours.

Revised: Guild Tournament Rewards

GuildTournamentRewards

  • The fourth guild now receives 750 rubies at the end of the guild tournament.
  • From now on the guild tournament reward will be distributed based on the weighted score of each guild member.
    • In the past, the top 10 members received 10% of the rubies and everyone else received nothing.
    • Read the forum discussion about this here.

(more…)

Arcanox Version 670 Beta

The next Arcanox update is almost ready to be released, but it needs some more testing and polishing. Also I want to hear your feedback.

This post in: Russian/Русский

Update: The beta is over. Thanks to all players who provided valuable feedback. The update is coming soon!

How can I join the beta?

  1. Download the beta-client: http://juhugames.de/upload/arcanox_v670_B1.apk
  2. DO NOT uninstall the live-version of the game.
  3. Before you can install the APK file, you must first allow your phone to install apps from “Unknown Sources“. To do this, navigate to Menu -> Settings -> Applications and check the box named “Unknown Sources“.
  4. The beta app is called “Arcanox Beta”. Start it.
  5. Send me an email using “…” (button in the top left corner) -> “Help” -> “Provide feedback” in the game, when you want to play with your existing account on the beta server. Add the name of your account and guild to the email.
  6. Redeem the gift code “v670” to receive 2.000 rubies on the beta-server.

Notes on the beta

  • You can install the live and beta version on the same device at the same time.
  • Unfortunately loading your existing account via Google+ doesn’t work, because it is a new app.
  • The beta version only works properly in English and German.
  • Actions on the beta-server do not affect the live-server.
  • The beta-server is reset, when the beta test ends.
  • Dungeons are open for only 24 hours instead of 3 days.
  • There are no push-notifications.
  • Buying rubies is disabled.

The beta test ends on April 17, 2016.

Please report bugs and provide feedback in the beta-forum during the beta. Feedback and bug reports submitted after the beta can not be

Patch Notes Version 670

This is a preliminary list of changes for the update 670.
It is likely that details will change until release.

New Rooms: Shrines

Shrines

  • In combat shrines have the chance to add their own enchantment to up to a maximum of four defenders.
  • Additional enchantments disappear when the shrine is destroyed.
  • There are three different shrines:
    • Shrine of the Barricades (available with level 8)
    • Shrine of the Cannons (available with level 9)
    • Shrine of the Guards (available with level 10)
  • Some enchantments cannot be combined. E.g. fire + ice, curse + fire
    • When a defender is randomly selected for the additional enchantment, but the enchantments cannot be combined, the additional enchantment is omitted.
  • Building and upgrading a shrine always costs 600,000 Gold and takes 4 days 22 hours.
  • Shrines are always active, even when they are under construction.

New Dungeon: Ruins

Ruins

The following boosts can be unlocked in the Ruins:

  1. Foundry level +1/2/3
  2. Priest level +1/2

New: Pick Your Opening Hand

Dungeons_OpeningHand

  • In the dungeons you can now select cards for your opening hand.
  • This means you can always play dungeon decks with up to 14 cards in perfect order.
  • Use of this feature is optional. When you select nothing your opening hand will be random.

New: Protected Stored Gold After Defeat

ProtectedGold

  • After defensive defeats the gold stored in vaults is protected for 3 hours.
  • When buying the gold protection for 50 rubies it now lasts 46 instead of 24 hours.

Revised: Guild Tournament Rewards

GuildTournamentRewards

  • The fourth guild now receives 750 rubies at the end of the guild tournament.
  • From now on the guild tournament reward will be distributed based on the weighted score of each guild member.
    • In the past, the top 10 members received 10% of the rubies and everyone else received nothing.
    • Read the forum discussion about this here.

(more…)

Arcanox Dungeons: Problems & Planned Solutions

The dungeons are the best part of Arcanox for some players, but by far not for anyone. Some of the reasons for this are problems I want to solve with the upcoming update. In this post I’ll try to explain the these problems and how I plan to fix them. These are not the patch notes for the upcoming update. The update will contain a lot more changes and new stuff.

Dungeon Problems

Problem 1: Dungeons as a Chore

Several players told me, that they think the dungeons are a great idea, but they cannot enjoy them. They feel forced to copy the solutions of their guild mates and borrow their cards instead of trying the dungeons on their own and using the replays only as an inspiration. They not only have no fun in the dungeons but perceive them as a chore and feel highly dependent on their guild mates.

There are multiple reasons for this:

  1. Copying a solution with borrowed cards is for many players the easiest and fastest way to achieve a high dungeon score.
  2. Players want to achieve at least 500 dungeon points on each stage, because of the Mana reward.
  3. Players want to be “good guild members”, which means contributing lots of dungeon score and guild coins regularly.
  4. Some guilds require their members to achieve a certain score. Otherwise they are threatened to get kicked from the guild.
  5. Members of the top 3 guilds want to be in the internal top 10 because of the guild tournament reward.

Even when these players realize they have no fun in the dungeons with the borrow and copy strategy, it is hard for them to stop doing it, because it is so effective.

Problem 2: Borrow & Copy Exploit Accounts

Top dungeon players can easily create additional accounts that achieve 2500+ dungeon scores. The steps are:

  1. Create a new account.
  2. Use all rubies from the achievements to upgrade the guild library.
  3. Borrow strong cards for each dungeon stage from the main account or other guild members.

These accounts reach the top 50 on the dungeon ladder within 2 – 3 weeks. Right now there are at least 5 of them on the monthly top 50 dungeon ladder. When they are a member of one of the top 3 guilds they can even take away the guild tournament rewards from players who played for several months. This almost happened last month.
(more…)